MonoGame
MonoGame is a free and open source C# framework, inspired by XNA, used by game developers to make games for Desktop, consoles and mobiles.
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- MonoGame team is pleased to announce the preview release of 3.8.4-preview.3. This latest preview fixes a regression when playing Songs. This should be the last preview before the official 3.8.4 release. More details here: github.com/MonoGame/Mon...
- If you aren't already supporting MonoGame via our Patreon page - www.patreon.com/MonoGame, do consider helping us out with donations or even a monthly subscription. Various subscription levels are available. It will help to keep the frequency of fixes and releases, you've all been seeing recently :)
- Reposted by MonoGameGetting more and more animations prepped and created! #monogame #indiegame
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- Reposted by MonoGameThe next update will include some cute new outdoor furniture! 🌳 #indiedev #indie #indiegame #gamedev #gamedevelopment #monogame #pixelart #isometric
- MonoGame team is pleased to announce the preview release of 3.8.4-preview.2. This has fixes for issues with the MG Content editor on macOS and Linux. More details here: github.com/MonoGame/Mon... Documentation on how to switch to preview release & back here: docs.monogame.net/articles/get...
- Love the art style.....
- I'm polishing my submission for MGGJ11. For now, I'm mostly integrating feedback I received, like having on-screen text for controls and showing the grid the enemies are on. Still a lot of work to do, but progress is progress! #screenshotsaturday #monogame #magicalgirls
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- Reposted by MonoGameI made an idle game in monogame/C#... using pure vibe coding. I'm somehow both impressed and unimpressed at the same time. #indiedev #vibecoding #monogame
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- Reposted by MonoGameI'm trying to make Cosmic Jam accessible in a few ways. One of those ways is allowing players to adjust colors for important objects in the environment that may be hard to spot when going full speed. #GameDev #ScreenShotSaturday #IndieGames #MonoGame
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- Reposted by MonoGameI worked on the level editor the past two days! Previously, I had been loading levels via a bitmap. Although this worked for prototyping, I was motivated to make an editor so that I could tweak the parameters of entities as well as place them off of the grid. #screenshotsaturday #monogame #gamedev
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- 🌀 I, Rebel Game Jam Entry 🌀 We're checking out Ungul8r by xbattlestations! This twin stick shooter is full of psychedelic effects and (Minter's favorite) hoofed animals. 🦙 xbattlestation.itch.io/ungul8r
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- MonoGame team is pleased to announce the preview release of 3.8.4-preview.1. This has fixes for issues with the MG Content editor on macOS and Linux. More details here: github.com/MonoGame/Mon... Documentation on how to switch to preview release & back here: docs.monogame.net/articles/get...
- Reposted by MonoGameLatest Gum is out with centralized styling support, simplified "forms-first" code generation, and huge improvements in code-only Gum. More info here: github.com/vchelaru/Gum... #indiedev #gumui #monogame #gamedev #OpenSource
- Reposted by MonoGameNew (short) video! Setup a UI in MonoGame in Minutes using Gum! (Code only, no tool needed!) @monogame.net #monogame @flatredball.bsky.social #gum #gumui youtu.be/tvanOY5pLF0
- Reposted by MonoGameOne of the things I want in Cosmic Jam is fun/varied transitions when respawning. This isn't final by any means, but this is the proof of concept I started with. You can even speed up transitions with an accessibility option! #ScreenShotSaturday #IndieGames #MonoGame #GameDev
- Reposted by MonoGameMy engine now supports child GameObjects! Uuuuueeeeeee ➰ #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
- Reposted by MonoGameText chat is in! @pdeer.bsky.social helped me test how well things sync up over the internet, and despite continuing problems with client prediction vs actual server, things are coming along nicely. It's funny how different things feel as soon as there's a way to communicate. #monogame #gamedev
- Reposted by MonoGameI completed my #Atari I, Rebel #gamejam entry: xbattlestation.itch.io/ungul8r It was a lot of fun to make, a bit different to the games I normally make. Action twin stick shooter, my version of a Jeff Minter style take on JetPac vs Llamatron, made in 7 days. #gamedev #indiedev #indiegame #monogame
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- If you missed out AMA last Wednesday, you're in luck. We've uploaded the recording to our Youtube channel - www.youtube.com/watch?v=Zuvh... Find out what the team's been up to since 3.8.3 release as well a community demo, of GUM (docs.flatredball.com/gum), by Vic from @flatredball.bsky.social
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- Reposted by MonoGameAdded icons and submenus to this lil tool. Should help with level design shenanigans :3 #programming #indiegamedev #indiegame #gamedev #monogame
- Oh dang! 👀 Tried copying this to stress test my new menu system and BOOM! Works without a hitch! 🎉 #Programming #IndieGameDev #IndieGame #GameDev #MonoGame
- Join us today for our 7th "Open Hours" AMA When: Wednesday 23rd of April, @ 12:00 EDT, 16:00 UTC, 17:00 BST, 18:00 CET today. Join via: discord.gg/monogame?eve... More details here: monogame.net/blog/2025-04...
- Reposted by MonoGameTycoons aren't easy to make. Spent two days on this situation 😅 #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
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- Reposted by MonoGameChecking out Monogame today. Here's my Hello World
- Reposted by MonoGameThrew together an Arkanoid clone in 3.5 weekends. My first playable game for learning the 2D ropes in monogame youtube.com/watch?v=aovE...
- Reposted by MonoGameWith some better code underneath - time to work on the card actions again. Firstly lets get some animation going as the cards transition between placements - a little lerp should do for now. Might make it fancier later... #monogame #indiedev #screenshotsaturday
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- Join us tomorrow for our 7th "Open Hours" AMA When: Wednesday 23rd of April, @ 12:00 EST, 17:00 UTC/GMT, 18:00 CET Join via: discord.gg/monogame?eve... More details here: monogame.net/blog/2025-04...
- Reposted by MonoGameA good day spent fine-tuning the rain system, and I'm really happy with how it's turning out! It's all handcrafted, of course no engine involved! Here's a short demo video showcasing the first mechanics in place. Le Serment de Haine is about to begin. #IndieGameDev #monogame #pointandclick
- Reposted by MonoGameTime for the finishing touches, and then adding as much content as possible in the time left in the #atari #jeffminter #gamejam. Here is the title screen. #screenshotsaturday #gamedev #indiedev #indiegame #monogame
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- We are working on a hotfix release for a few of the issues people have found with the 3.8.3 release. Stay tuned 🙂
- Reposted by MonoGameHad a busy couple of days - adding my programmer art, funky backgrounds, sound, kinda-sorta-proper control around levels & scoring. It looks a lot better when its moving. #screenshotsaturday #gamedev #indiedev #indiegame #monogame #gamejam
- Reposted by MonoGameOh dang! 👀 Tried copying this to stress test my new menu system and BOOM! Works without a hitch! 🎉 #Programming #IndieGameDev #IndieGame #GameDev #MonoGame
- Currently obsessing about video game menus 🤓 Remember the EXCITING ones? The ones that get you hype for the game before it even starts? This one's up there for me ✨ #gaming #programming #gamedev #pixelart
- Reposted by MonoGameOh hey, look! 😱 It's a quiet little town with the statue of a cat in the middle instead of that of some eldritch god. 🐙 How cute and rebellious! 😍 #indiegamedev #flatredball #monogame #videogame #ulthar #retro #stg #shmup
- Reposted by MonoGameOld meta hero Uchuu keiji Gavan fan game. Available for free on my itchio #indiegame #gamedev #screenshotsaturday #indiegamedev #xna #monogame tcherry77.itch.io/xor
- Reposted by MonoGameHere is the weird feature to fit the Jeff Minter #gamejam theme (The Perfect Beast). May I introduce the BeastBuilder. #screenshotsaturday #gamedev #indiedev #indiegame #monogame
- Reposted by MonoGameA bit of slapstick comedy for Cosmic Jam this week. I always appreciate games that let you interact with the environment in meaningless way, so knocking around debris was an important feature! #MonoGame #GameDev #IndieGames #ScreenShotSaturday
- Reposted by MonoGameUpgraded the location generator. Now I have a street, a sidewalk, an alley, and most importantly - a parking lot! Have you ever worked in an office without a parking lot? I do! #gamedev #indiedev #solodev #monogame #screenshotsaturday #isometric
- Reposted by MonoGameFirst day of Jeff Minter game jam - theme: The Perfect Beast. Got a basic gameloop going, with temporary main sprite pinched from a minter game. Next to add a weird feature that fits the theme. #screenshotsaturday #gamedev #indiedev #indiegame #monogame #gamejam
- Reposted by MonoGameWith a digital #boardgame like Microverse, the ability to cache player actions and undo them seems pretty important, so this week we have a simple command pattern layer between the player inputs and the game world. Very satisfying to build a galaxy and then undo it! #monogame #screenshotsaturday
- Reposted by MonoGame#monogame #indiegame #gamedev #towerdefence #towerdefense #indiegames #dotnet Not much work, I was mostly practicing ASP.Net CORE, however, I did start some basic work on the bottom upgrade panel. And I upgraded it to use DotNet 9 rather than 8!
- Reposted by MonoGameHello, my first post here: some screenshots of my current indie solo game. Based on my wife’s novel « le serment de haine » #adventuregame #pointandclick #indiegame #indiegamedev #monogame
- Reposted by MonoGameI’m trying something a little different. I stole some code from my other #monogame project but tweaked it. This game will involve a little platforming!
- Reposted by MonoGame#gamedev #indiedev #monogame #indiegame #towerdefense #towerdefence I added two new towers, and one new enemy (also reworked another one)! I also did some UI work (as you can probably tell); also I tested how many projectiles the game can handle (spoiler: a lot)! Powered by MonoGame!
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- Reposted by MonoGameLots more refactoring work in this #devlog. I've created a Nightmare System, a HUD for the UI, reworked the JSON data so that I could create 3 distinct levels to the game, and finally allowed the player to win the game. youtu.be/AEYyfzUlEb8 #indiedev #solodev #monogame #buildinpublic #girlswhocode
- Reposted by MonoGamemy #fadebasic tooling in #monogame has support for shaders, custom render targets, sprites, transforms (which make assembling these cards waaaay easier), and yaaay its starting to feel like a real thing. #indiedev #gamedev
- Reposted by MonoGame#monogame #indiedev #gamedev #towerdefense #towerdefence I added a new enemy, a scroll! I also revamped some textures. Furthermore, I did more work on the UI, looks better (namely added that BG to be sort of like BTD5), but again needs more work. I also upgraded to MonoGame 3.8.3!
- Reposted by MonoGameSo many people are using @monogame.net to make their games!! If you're new to coding or to #MonoGame and want in on the action, I've written some books to help! A Gamer's Intro to C# (out now) and A Gamer's Intro to #MonoGame (coming soon). Art & illustrations by @guildedhut.bsky.social. 🕹️👾💻
- #BuiltWithMonoGame too 😊
- And NeuroVoider will turn 10 by the end of the year. 😱 It's sitting on 130k units sold (430k players counting everything). store.steampowered.com/app/400450/N...
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