Samperson
doing the undoable nobody's undone
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- Just finished Andor. Fuck. *exhales*
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- spyro the hedgehog
- Good thread. The reason Nanite, or Control's hard surfaces / ray tracing, is important is NOT that it looks pretty. That's mostly an accident. What it does is lets AAA make stuff that looks about the same, but without baking tons of intermediate assets / making environments incredibly static.
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View full threadLike my 6000 dudes running around in my game? That's Nanite + instanced static meshes (with really good Material exposure and batch updating) + Vertex Animation Textures + Chaos async traces That's all stuff that doesn't exist in Unity or Godot- I'm a rat in Epic's walls eating their AAA cheeses
- (tho you could mostly/kind-of achieve this in Godot, but it would take you... I don't know, a year? probably? to replicate what Unreal just hands you, which isn't time we have, and even that likely wouldn't be as performant cus Nanite isn't something you're likely to replicate on indie timelines)
- That same tech can be queered by indies to pull off variously hilarious, huge or fancy things. Mostly we don't use it the same way- a lot of their stuff doesn't make sense to touch unless you have a solid 10-20+ heads even then! But some? Hoo boy we can pull off incredible things now.
- The more unaffordable technology gets, the more important game optimization becomes And we gotta give developers better tools for it.
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View full threadThis is why I dig tools like Valve's Source 2 baked lighting solution, similar to Bakery RTPreview - Instead of forcing you to wait for progressively higher-resolution bakes, they just use realtime raytracing to show artists their adjustments instantly - then bake afterwards.
- Man I remember the old days playing with the Hammer editor and waiting overnight for my shitty emachine pc to compile maps with good lighting
- I think the GTA delay is good for almost everybody making games. Nobody has to compete with them for mindshare in 2025. Folks act like money flowing into "the industry" affects others, but it doesn't. This delay only affects GTA fans, who can wait, and take-two investors, who I don't care about.
- GTA 6's delay doesn't mean the games industry's in trouble - it's already dead www.eurogamer.net/gta-6s-delay...
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- I feel like if video games are going to pivot more and more towards being 'forever' games... Never ending content treadmill, etc. They need to take seriously the social axis they are supplanting, and to lean into being pro-social structures. Hobbies. Clubs. I feel like early MMOs had this. Now not.
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- "maybe teach boys to be less shit" yeah man the basic issue of "how do you teach virtue" is among the top five topics in philosophy going back three millennia. this is the humanities version of "just invent cold fusion how hard could it be idc"
- Y'all. We Made The Fucking TV Glow. Thank you all so much for submitting your art, for helping me put this show together, and for and attending!!! I couldn't have asked for a better night. Love you all. 💕
- AesNo is proud to announce WE MAKE THE TV GLOW, a celebration of I Saw the TV Glow created by trans and nonbinary artists! Premiering on the one-year anniversary of the film debut on May 3rd at twitch.tv/aestheticallynostalgic See a full version of the trailer with credits at youtu.be/6SaDF3A4bkk !
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- i'm sorry for posting bad. i can only post more frequently to make up for the badness of the individual posts
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- “is my calculator horny?“ our tech columnist asks. “i entered 5318008 into it and turned it upside down. what i saw surprised me”
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- Just had a 'lightning bolt' moment as a designer. Tarkov works so well because it combines the technical shooting gameplay of a milsim game with the sneak-shoot-steal-sell loop of playing a Thief in an Elder Scroll's game. It hadn't registered for me that that's the lineage. That's the fusion.
- A few years ago when I was troublingly deep into Elite Dangerous (flight stick, throttle, the lot) I used an EQ to make it sound like Spotify was playing in my ship's cockpit, and had this moment where a song perfectly synced up with a hyperspace jump.
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