the Flash runtime was such a nightmare, because it was all heuristic based on no real-world usage data, because people could do anything with it, and the only thing I ever saw were things that triggered bugs.
May 8, 2025 19:56I fantasized about maybe doing the sort of thing we all(?) dream about where a system self-monitors and switches between implementations and techniques based on runtime info on how it's being used--middleware in multiple games can better afford that complexity than one game can--but never happened.