Arkhadom Dev
Hello!
I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.
Youtube:
youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
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- Cooking up something big! Just wrapped a fresh batch of animations for the next boss fight, gonna feel real good once we start dialing it in. 🧪 #fgc #animation #indiedev #gamedev
- What’s it's thinking about… 𝙒𝙝𝙖𝙩 𝙩𝙧𝙪𝙩𝙝𝙨 𝙨𝙞𝙩 𝙝𝙚𝙖𝙫𝙮 𝙗𝙚𝙝𝙞𝙣𝙙 𝙩𝙝𝙤𝙨𝙚 𝙚𝙮𝙚𝙨... ◕◡◕ #animation #indiedev #gamedev #fgc #gaming
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- I was asked whether I can make black hole for Wayward Terran Frontier, so I've made black hole. This is in custom engine, I will migrate it to #monogame later #vfx #IndieGameDev
- Well... Looks like the temperature might be dropping! It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game. I won't got any especific release date yet, but (hopefully) it shouldn't take too long. #devlog #indiedev #indiegame
- Introducing... Homing Projectiles! This aims to improve the gameplay. Also new weapon I'm working in: Cursed Missile Laucher. #gamedev #indiedev #indiegame #devlog
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- Hello everybody! I added brazilian portuguese localization, released the android build, and added two new characters! Go check it out! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiedev #indiegame
- Hello again! I'm currently adding effects for when the player heal or get hit. As you can see, dodging is now a mechanic of the game too! Based on a chance that can be changed by powerups your character will dodge an attack! I'm adding new characters too. #gamedev #indiedev #indiegame
- Since I want to get this game on Play Store someday, I started working on joysticks for movement and attack. If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally. #gamedev #indiedev #indiegame
- Hello! The update was supposed to come out last week, but I was stuck with bug fixing. Now I present to you: - 28 power ups. - 1 new weapon. - Elite drops. - Optimization. Enjoy! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiegame #indiedev
- I'm planning an update for this week if everything goes right. I doubled the number of power ups and I'm working on new types of weapons. It would be nice to know what kind of power ups and weapons you all would like to see in the game. #indiedev #indiegame #gamedev
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- Hello! After some work I managed to get this "simple" power up tree working with up to five powers. Of course, it still needs some work, but it's better that nothing. #gamedev #devlog #indiegame
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- Hello everybody! I can't simple end my year without giving you all an update. I redesigned the weapon UI and fixed the pause system. I also made special abilities for the Light Sword and the Lightning Staff. Happy New Year! #gamedev #indiedev #indiegame #devlog arkhadom-dev.itch.io/hellishdarkn...
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- I'm back! Hey everyone, the page is up and the game out, go check it out! Find any bugs you can find, and have fun! Some content still didn't make into the game because I was still working on it, but it will soon arrive. dom-studio.itch.io/hellishdarkn... #gamedev #indiegame #devlog
- A bit of an early present, but it's #ScreenshotSaturday, so here's a look at the Prelude Encore level, 0-E! The Encores (unlocked after beating the game) remix rooms from previous levels with advanced enemy encounters and some new twists. #ULTRAKILL youtu.be/jAr9wjUmYoA
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- I've been recreating the perk and stats system. Now when you choose a perk, it displays the stats that it's changing and the new value.
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- Hello, first post here... I'll use this account mainly to share updates and progress of my games, so if at some time it interest you, look at my itch io to see my games. dom-studio.itch.io
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- First Hellish Darkness devlog! This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing. Expect more updates next week! #devlog #indiegames
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