Arkhadom Dev
Hello!
I'm a solo indie dev, currently creating Hellish Darkness Reignited, a horde-survival rogue-lite 2D shooter.
I share all progress here.
Youtube:
youtube.com/@ArkhadomDev
Itch io:
https://dom-studio.itch.io
- Ok, It's taking a lot more that I expected. The weapon and character evolution system is ready. Now I gotta create the evolutions and animations. But shouldn't be much trouble. Here you can take a look at the rough UI of both. #gamedev #indiedev #indiegame #devlog
- Now I've been working on power ups for weapons and characters. I'll have something to show in a few days. #gamedev #indiegame
- I present to you... A brand new explosion effect! Also, as you can see, the trees are now in game. Noticing more enemies that usual? I added difficult modifiers (11 in total for now). #devlog #indiedev #indiegame #gamedev
- After playing on the forest map a bit, I figured out it would be cool if there was trees that slowly surround you if you stay in the same area... Let's get to work! #gamedev #indiedev #indiegame
- First patch! Fixed AI updating every frame, wrong sprites, android lag, and a few more things. Every version is up to date now. arkhadom-dev.itch.io/hellishdarkn... #update #indiegame #indiedev #gamedev #devlog
- Hello everybody! 1.0 is finally here! arkhadom-dev.itch.io/hellishdarkn... #indiegame #indiedev #gamedev #update
- After testing for a while, I noticed that the loading time was to long on android, so I went my way to optimize and reduce it. I implemented a loading screen, updated the pooling system, and now am reworking the forest map, enemy sprites, and weapons. #gamedev #indiegame #indiedev
- As I began redoing the main menu UI,I figured out it would be way cooler to show a hi-res version of the weapon somewhere on the screen. #gamedev #indiegame #devlog
- After testing a few things around, I noticed the enemy AI was fps dependent, which led to imprecisse speed (mostly on mobali). So now I started reworking the entire movement system to be precise and frame independent. #devlog #indiedev #indiegame
- I feel like the game doesn't look too fun... Can I get some feedback? #gamedev #indiedev arkhadom-dev.itch.io/hellishdarkn...
- Hello everyone! It's finally here! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiegame #indiedev #update
- The update is almost done! I've implemented a few new weapons, created a new map, power ups... Some sprites have been remade and animated. If everything goes right, I'll release it this week. #gamedev #indiedev #indiegame #devlog
- Well... Looks like the temperature might be dropping! It's been some time since the last devlog. That's because I'm busy during the week, but it won't stop me from updating the game. I won't got any especific release date yet, but (hopefully) it shouldn't take too long. #devlog #indiedev #indiegame
- Hello! So, with the Curse system out of the way, I started working other things... Like 2 bosses! Yeah, the old elite enemy got turned into a boss, and a new one is also under implementation. Also, 2 or 3 elite enemies are being worked on. #gamedev #indiegame #indiedev #devlog
- Introducing... Homing Projectiles! This aims to improve the gameplay. Also new weapon I'm working in: Cursed Missile Laucher. #gamedev #indiedev #indiegame #devlog
- A bit late, but as promised., here's the bug fix: - Fixed not being able to pick the same power up again on Endless mode. - Added 3 new power ups. arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiedev #indiegame
- I noticed a bug with the power ups being limited on Endless mode. I'll fix it tomorrow.
- Hello everybody! I added brazilian portuguese localization, released the android build, and added two new characters! Go check it out! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiedev #indiegame
- Since I want to get this game on Play Store someday, I started working on joysticks for movement and attack. If you notice well, if the joystick is within a deadzone, the weapon uses auto-aim, else, it aims normally. #gamedev #indiedev #indiegame
- Hello again! I'm currently adding effects for when the player heal or get hit. As you can see, dodging is now a mechanic of the game too! Based on a chance that can be changed by powerups your character will dodge an attack! I'm adding new characters too. #gamedev #indiedev #indiegame
- Hello! The update was supposed to come out last week, but I was stuck with bug fixing. Now I present to you: - 28 power ups. - 1 new weapon. - Elite drops. - Optimization. Enjoy! arkhadom-dev.itch.io/hellishdarkn... #gamedev #indiegame #indiedev
- I'm planning an update for this week if everything goes right. I doubled the number of power ups and I'm working on new types of weapons. It would be nice to know what kind of power ups and weapons you all would like to see in the game. #indiedev #indiegame #gamedev
- Hello! After some work I managed to get this "simple" power up tree working with up to five powers. Of course, it still needs some work, but it's better that nothing. #gamedev #devlog #indiegame
- Hello everybody! I can't simple end my year without giving you all an update. I redesigned the weapon UI and fixed the pause system. I also made special abilities for the Light Sword and the Lightning Staff. Happy New Year! #gamedev #indiedev #indiegame #devlog arkhadom-dev.itch.io/hellishdarkn...
- I'm back! Hey everyone, the page is up and the game out, go check it out! Find any bugs you can find, and have fun! Some content still didn't make into the game because I was still working on it, but it will soon arrive. dom-studio.itch.io/hellishdarkn... #gamedev #indiegame #devlog
- I've been recreating the perk and stats system. Now when you choose a perk, it displays the stats that it's changing and the new value.
- Hello you all! This week I've been replacing Unity's navmesh based movement with my own system. It's (kinda) working so far! I've managed to have up to 300 enemies without lag, that's way better compared to the older version.
- I defined the color pallet to be 16 colors. Explosives are now a thing, and a new knockback system has been added too. #gamedev #indiegames #devlog
- Hello again! So, this week I worked on refining the effect system and started buiding the spawner system. I also decided to start using Unity's Scriptable Objects for the perk system, it still need some work but hopefully it will work better than the last one. That's it for now.
- With the new debuff system, I created the Summon Debuff, which can use different types of projectiles without needing a weapon attached. Before the rework, it wouldn't be possible.
- First Hellish Darkness devlog! This week, I remade the game base, weapons, projectiles and debuffs systems. Somethings are still a bit rough, but it's better that nothing. Expect more updates next week! #devlog #indiegames
- So... after some time deciding, I will rebuild Hellish Darkness! Yeah, but this time expect improved performance and art! I'll try share progress often.
- Hello, first post here... I'll use this account mainly to share updates and progress of my games, so if at some time it interest you, look at my itch io to see my games. dom-studio.itch.io