Allen Pestaluky
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.
https://allenwp.com
- Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05... #HDR #Windows #gamedev
- My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.
- @colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...
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- Bananas! Thanks for the detailed response and recommendation!
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- Not sure what you mean, but no, we’re not working on any new games right now.
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- This TM experience was the impetus for us to cross the Atlantic and visit London — competing with the most charming alumnus from one of the most enjoyable series made it incredibly memorable and special! So glad we could experience it with you! (After getting over the shock and surprise.)
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- Hah! I love it 😆 Also, that’s like the most awkward way to carry a CRT! 😂
- MIDI time! #godotengine
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- GDExtension with C++ is pretty nice with its hot reloading (I presume this is what you’re talking about). Make sure to file bug reports when you find any issues — relatively few people use godot-cpp, so it’s easy for there to be problems with the wrappers that go undiscovered for a while.
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- Prototyping workflow is better because you can edit your scene directly at its source and the running project will be updated in real time, rather than needing to copy over prefab changes after stopping playback. I find the animation system to be more capable, robust, and simpler to use. Etc.
- To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...
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- It’s funny you mention brushing teeth: a friend of mine had undiagnosed ADHD for ~40 years and then finally got on medication for it and his dentist literally was shocked at how good his dental hygiene was all of a sudden. (He was amazed at how he could suddenly do these sorts of tasks consistently)
- I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects: youtu.be/28lfFq0Qv9c
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View full threadHah, it’s true, I’ve gotten out of practice with social media! I’m surprised I forgot them. I’ll do an edit at least.
- Oh, BlueSky doesn’t support edits ¯\_(ツ)_/¯
- This probably one of the worst pieces of writing on my blog, but this section is the trick I use for inspecting size of app packages: allenwp.com/blog/2024/06...
- Of course, compression makes it all that much more complicated, but it’s as good a start as any!
- I ported my vector rendering engine to #godotengine and showed it off at the Dirty Rectangles game dev meetup in Toronto. Someone asked what it sounded like and to my surprise the strobe post-processing effect made it sound like an electronic rave 😂