Allen Pestaluky
He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan.
https://allenwp.com
- Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05... #HDR #Windows #gamedev
- My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.
- @colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...
- MIDI time! #godotengine
- To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...
- I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects: youtu.be/28lfFq0Qv9c
- I ported my vector rendering engine to #godotengine and showed it off at the Dirty Rectangles game dev meetup in Toronto. Someone asked what it sounded like and to my surprise the strobe post-processing effect made it sound like an electronic rave 😂