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- 注意※音を出す パリーはプレイヤーだけのものではないです。 Parry is not human player exclusive. #しろぽと #shirospot #ホラー #ゲーム制作 #gamedev #indiedev #threejs #webgl
- Been sculpting my island for 30 days; @bruno-simon.bsky.social needed 30 seconds to spot my rogue e.key. Even paradise needs code reviews 😂🌴 #threejs #threejsjourney
- youtu.be/cWJLt_UgBmg #Java #javascript #webgpu #threejs #developer #webdev #web #dev #entangled #3D #sync
- 💌 The Web Game Dev Newsletter Issue 026 is out! Read it online here: webgamedev.com/newsletter/026, and subscribe to get the next ones delivered right to your inbox! 🚀 #threejs #r3f #gamedev
- #WCCChallenge 2025 Week 18 - "Earth". Recreating one of my favourite sketches in #Threejs for a nice performance boost 🎵Inspiring Cinematic Ambient, Clavier-Music 💻+🎵🔗👇 #generativeart #creativecoding
- ✨ Day XVI ✨ AudioVisuals Daily ✨ > Each star has approx 8 color-energy-states for their mapped frequency volume 🏷️ :: #gamedev #ue6 #ue5 #creativecoding #genart #genuary #music #partyinspo #buildinpublic #threejs #indiehackers #unrealengine #unity
- Code&Demo sketchpunklabs.github.io/threejs_prot... Dealing with cameras lately so tonight I put together 4 examples of moving a camera to fill the screen with the desired object. Free code, enjoy. #threejs #javascript #maths
- I'm working on a new library that adds extension methods for BatchedMesh. One of them builds a BVH to accelerate frustum culling and raycasting. More methods coming soon! Repo: github.com/agargaro/bat... Demo: three-ez-batched-mesh-extensions-bvh.glitch.me #threejs #webgl #webgpu
- I have been working on a signed distance field texture renderer, to develop a better understanding of how it works for a personal project. Using #Typescript and #threejs, the source is available #opensource (links below)
- Trying out a dead-reckoning approach to measuring and modeling rooms - each wall is just a length and angle from the previous. Makes it easy to walk around in order and just right down each length. The last segment is calculated automatically to close the volume. #threejs #architecture
- I’ve come to the point in my #threejs exploration that I need to learn quaternion and really get it