My theory is that constructing an interesting story is a different sort of planning problem than writing a computer program (which these models are good at), because a story is *intentionally incomplete.* As
@vtobin.bsky.social argues in Elements of Surprise, a story is actually a confidence game. +

Elements of Surprise — Harvard University Press
Why do some surprises delight—the endings of Agatha Christie novels, films like The Sixth Sense, the flash awareness that Pip’s benefactor is not (and never was!) Miss Havisham? Writing at the interse...