STL Gamedev
stlgame.dev
We are a community run organization providing social, professional/educational events, resources, & support for game devs around St Louis, MO ✨
- If you’re curious how I built a slingshot mechanic to control real-world lights with my Apple Vision Pro — Part 3 of the tutorial series is out now! 👉 youtu.be/vSOhotNFPuc 🖖 Detect a peace gesture using ARKit hand tracking 💥 Launch virtual projectiles with RealityKit physics
- #MondayMotivation Music By request here's another old cover from #Zelda OoT, Zelda's Lullaby. I should get back into doing a few of these eh?
- Some folks in the St. Louis gamedev coop have been looking for speakers lately. I might have signed up talk about using Zig as a build tool/package manager for C++ projects and the math in 2D collision detection. I don't know which topic (both?) people will want to hear, but I gotta get to work.
- made some exploding barrels. first thing I had to do was fill a room with them. #gamedev #MansionOfAMillionMonsters
- You will get to explore all sorts of fun areas on your sugary adventure. New experiences will be waiting for you in all of them! Some of the colorful places along your journey might even ring a Belle...🔔😉 store.steampowered.com/app/2292860/... #pixelart #gamedev #gaming #arcade
- Thanks for listening and understanding. If I post pictures from the hospital in the coming weeks, know it’s because I need to not isolate myself in this right now. Sending love with what strength I’ve got. ❤️❤️❤️
- Butter chicken?! I hardly know her chicken.
- Modal Interchange in action.
- #MondayMotivation Music! In honor of all this damn rain here's Song of Storms from #Zelda OoT.
- SUPER EXCITED to announce the game I've been working on the last few years, where you throw everything, crack cases, and unmask monsters!: Mansion of a Million Monsters! PLEASE WISHLIST and SHARE! 🔽 store.steampowered.com/app/3627210/ And check out the trailer below! #gamedev #indiegames
- Got some good progress done this week. One of the things I got done was wavepools! Should spice up some swimming areas. #ScreenshotSaturday
- I have grave news to report.
- I was the sound designer for this documentary. please support Break the Game in anyway you can. it’s genuinely the most important piece of work I’ve been involved in.
- PBS apparently was going to broadcast the Narcissa Wright documentary Break the Game and then abruptly pulled the documentary out of fear because it's a sympathetic documentary about a trans woman www.theatlantic.com/culture/arch...
- I know this struggle and disappointment as well from my own endeavors. Consider giving Garbanzo Quest some love!
- i spent 3 years of my life working fulltime on Garbanzo Quest and when i released it on Steam in September, pretty much everything went wrong lol 🙂 i made a whole YouTube video about it, so if you're curious about the story check it out! 😅 www.youtube.com/watch?v=_b7o...
- #MondayMotivation Music....on Tuesday. I do what I want okay? The road goes ever on, see where this week takes ya.
- i love my friends sm! ive been really getting out of my shell lately and its been nice...
- I have the vague start of an idea of a big game - but every time I start to latch on to it and expand on the thought, I get overwhelmed and it evaporates into feelings of futility and hopelessness and depression like a sad, faux banana flavored vape cloud that hits you as you step out a Taco Bell.
- GET IT, she's out in the wild!!! This game was a long journey that really grew us as well as the Bscotch studio, and we're incredibly proud to have been part of it. It's good one, give it a look.
- Crashlands 2 is out NOW! Thanks so much to everyone who supported us on this journey, and I hope you love the game as much as we do 💖💖💖 💻 Steam: store.steampowered.com/app/1401730 🍎 App Store: apps.apple.com/us/app/id152... 🤖 Google Play: play.google.com/store/apps/d...
- Our soundtrack for Crashlands 2 by @bscotch.net is now available, check it! You can find it in ALL the places, here's a few: fatbard.bandcamp.com/album/crashl... open.spotify.com/album/4WN9TN... music.apple.com/us/album/cra...
- Literally so stoked to finally announce we've been working on the Demon Tides soundtrack with 2 Mello. You're in for a real treat 😈
- I'm helping on the soundtrack for DEMON TIDES along with the composing duo @fatbard.bsky.social! @fabraz.bsky.social has been great to work with and the team really Gets It. Listen to my main theme in the trailer and wishlist it on Steam: store.steampowered.com/app/2585890/...
- The OST for Crashlands 2 by @bscotch.net not only has a buncha chill tunes to listen to, but also a few bangers. Prepare your body.
- When you can, get yourself a good dose of Osama. All timer right here. Cream of the Crop.
- Crashlands 2 launch day is officially WRAPPED! Things are looking promising, reviews are all great, but it's impossible to predict what it all means. Since the launch went so smoothly (thanks, QA!) we don't even have any fires to put out, which means I have plenty of time to WORRY ABOUT THE FUTURE 😅
- Crashlands 2 has accrued 2.5 years of playtime in its first 8 hours
- Shout out to the YouTuber Graeldon, who has been actively supportive of Colorgrave in his community. He's been working on a series where he goes through Steam's library alphabetically and they're great! There are also side videos that cover games out of order! m.youtube.com/watch?v=3qyX...
- A fucking brutally tense experience. One that left me asking “why did this have to happen?” as much as “how do people live after this?” Truly a terrifying portrayal of a war we should not have been in, throwing the lives of young men into danger, and being unable to explain why any of it happened.
- Warfare doesn’t feel like a movie. It’s a visceral and deeply unsettling experience drawing a raw focus to the terror of combat and the people impacted by it. A movie with fewer answers than questions, but with one resounding message, this is what hell looks like. open.substack.com/pub/nerdybit...
- Dang, in some good company
- I mean, been working on Dribble 2 as always. Don't know how cool that is.
- I watched a couple of videos about Animal Well and now my timeline is all "How to design great Metroidvania levels" and "How to create great platformer tiles" type stuff. I don't know why it suddenly started feeding me good stuff, but this is awesome.
- Been working on Dribble 2 this week, but I focused on taking care of some code-fixing and other tasks that aren't really showable, so no video today. Aiming to have something next week, though.
- behold: me spending way too many braincells to figure out how to spawn these little pyramid obstacles in fun patterns #gamedev #indiegames #animation
- 🚨NEW COLORGRAVE LEAK🚨 Here is EXCLUSIVE footage of the totally real, very unexpected game that we finished in all of the abundant free time we had last week!!! What do you think of our newest beauty? #gamedev #pixelart #aprilfools
- hey! i am currently still looking for work for the foreseeable future. if your game needs: •) music •) sound design •) audio implementation •) soundtrack mastering please hit me up! please please i’m so good at audio please i promise i’m sooooooo talented and cool
- Things that I never regret taking to GDC: - Earplugs - KN95 Masks - Ricola - Picnic blanket Things that I regret taking to GDC: - High Heels - Board games that I never had time to play - Business cards with my twitter handle on them - The delusion that I could get more than 6hrs of sleep per night
- me: what sort of things can you do? my printer:
- 🏵️The Steam Spring Sale is underway🌸 Just like the rest of Steam, our games are on sale... But WE have discounts as low as 90% off! Aren't you interested in a couple of puzzly action RPGs and a snappy platformer for only ones of dollars?!
- Thanks to @shauncichacki.bsky.social for the write-up!
- Sam (our lead artist/creative director) chats with @shauncichacki.bsky.social of VICE about Crashlands 2
- I had a great chat with John about getting into gamedev and the lessons learned along the way.
- If into indie game development or excited about Crashlands 2 coming out soon here’s a new GDA episode w/CEO @adamcoster.com of Bscotch Games, enjoy! 📺 #gamedev #indiedev #crashlands #gamedevelopment youtu.be/ljHtL6p9mv8?...
- This has been such a long gamedev project but we're finally right up against the finish line. We're coming into this launch really well prepared compared to the first Crashlands launch 9 years ago. Hopefully it goes as smoothly as it seems like it will!
- @anyaustin.bsky.social @memoriamatters.bsky.social Would you like to have someone on your pod who makes video games and who helps run stlgame.dev and is a big fan of yours?
- I'm finally here! Find this tired looking mug in the park and say hi. Bring coffee plz.
- I just think these little cat statues are neat, and probably historically accurate #gamedev #indiegame #animation
- tech art nerd here, I was a student & this was the first time I saw functions used in the material to influence its displacement
- accidentally drew a bunch of extra frames for this thing because I went autopilot and forgot I looped the frames on my rough lines layers. whoops! #gamedev #indiegame #animation
- Day 2 of GDC and already no voice, let’s goooooo
- #MondayMorning Motivation. Reflect a second before you hit up the work week. Or, if you're like me traveling to GDC, frantically get your shit together lol.
- Claire's level select room will be really useful if you want to improve your score on specific stages! We added alot more stages than were initially planned, so there are a ton of chances to pump time into improving and earning points! store.steampowered.com/app/2292860/... #gamedev #pixelart
- I’m in San Francisco with my family randomly on the week of GDC and I’m not going AND not complaining. Just had to put that out into the world somewhere so there’s a record of my dedication.
- My kids saw my sketches of fruit shaped doors lying around and said that's what I needed to put in my game next. So now those are in the game 😅 Also made the default door more wonky and added a squash tween to them. #gamedev #indiegame #animation