- Filed under "still learning", Unity has a number of functions you may not be aware of that do things way more efficiently, like Transform.SetPositionAndRotation being better than calling the two separately. I'd been using object.tag ==, when object.CompareTag() is better. #gamedev #indiedev #unity3d
May 5, 2025 07:26
- Related: Unity also added a tool called TagHandle in 2023/Unity 6, used to reference tags more efficiently than by string name. It might be worthwhile if you check gameobject tags often. docs.unity3d.com/6000.1/Docum... #gamedev #indiedev #unity3d