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I smell horrendous performance issues 👀
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You can use SSDs for storage, it's not more likely to fail than anything else, the issue is in how it fails. If an HDD strikes or the memory controler burns you might save the data. If an SSD fails you won't be able to recover anything.
And HDDs have warning signs when they are reaching the typing point, SSDs do not, one day they work, the next they don't.
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I would love to see the Commonwealth saga put on the big screen, but my expectations for it are so high that I would invariably be disappointed. I don't think you can really do justice to the world building and storytelling going on in those books.
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Such a beautiful movie, so sad the story was uninspired and uninteresting :(
Almost…. Finishhhhhhhhhed 🤞🤞
Is this a carrier ship... Carrier?
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I see that you've solved the issue with build time, but you might be able to speed it up even faster if you are ok with doing type checking and transpilation separately. For that you can use esbuild to build and the LSP for type checking in the editor.
Esbuild can get you to build time in the 2 digit milliseconds, it's absurd.
And Rolldown / OXC is supposed to be even faster than that.
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Why not both?
As for the guid thing without knowing if it identifies the file or the content and what it is used for I have no clue (it might not behave the same it's a deduplication key or if it is an indexing key IMO)