Eric
(they/them) I'm passionate about explosions and skeletons. Header image by Simon Sweetman.
Wishlist Virtue's Heaven on Steam!
store.steampowered.com/app/1929860/Virtues…
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- am I glad that I did a test run through Virtue's Heaven today, because I found a handful of very silly things that I would've hated to run into next week. Don't worry, there are even more silly things hidden in that game.
- Of course today when I just wanted to do another test run of Virtue's Heaven, the game decided to throw several of the rare and inconsistent bugs that it still has into my face.
- shoutouts for awful bluesky video conversion for ruining things.
- Wrote a very long post about the movement system in Virtue's Heaven, its inspirations, the ideas behind it, the problems I ran into and why it has a style-system instead of a stamina bar.
- One more week until Virtue's Heaven comes out. I often mention its movement system when I try to explain what's special about it, but I never really attempted to explain it in detail. Until now. Motion is Violence The ideas behind the movement system of Virtue's Heaven mokkograd.net/posts/2025-0...
- In case you missed it, I wrote a lot of words about how I built the movement system in Virtue's Heaven.
- One more week until Virtue's Heaven comes out. I often mention its movement system when I try to explain what's special about it, but I never really attempted to explain it in detail. Until now. Motion is Violence The ideas behind the movement system of Virtue's Heaven mokkograd.net/posts/2025-0...
- One more week until Virtue's Heaven comes out. I often mention its movement system when I try to explain what's special about it, but I never really attempted to explain it in detail. Until now. Motion is Violence The ideas behind the movement system of Virtue's Heaven mokkograd.net/posts/2025-0...
- Being your own boss when you're self-employed, doesn't have to mean that you have to be the worst type of boss in existence. Would you be okay with an actual boss telling you that taking breaks is a moral failure? Tell the boss in your head to fuck off! Go and take a nap! It's okay.
- I may have run out of serviceable Strategy RPGs to play...
- make sure you pay attention to Vale's name when you play the game.
- Why are all my posts about Virtue's Heavens somewhere between 2500-3000 words long? That's too many words.
- sitting here, trying to build something like a press list for Virtue's Heaven coverage (yes, I know I'm too late with that, but I was busy making the game) and things are so dire that I'm just wondering if I should actually bother with it.
- It's always astonishing when videogames realizes that games that look like they were expensive to make, were actually expensive to make.
- Virtue’s Heaven is going to come out in ten days! Until then, once per day, I’m going to share something about the game that I like. As always, please consider wishlisting the game on Steam! store.steampowered.com/app/1929860/...
- I get anxious, because I haven't posted about the game the last few days and it's less than two weeks until it comes out, BUT I've also been preparing stuff for the next few days. Regardless, just for my peace of mind, I'm re-sharing this post that for some reason a lot of people found interesting.
- you could kill Catholicism just by blocking the door to that church, you know...
- By the way: Anyone around here who covers smaller games and wants to take a look at Virtue's Heaven, please get in touch! Also, I'm also open for opportunities that let me infodump about the game (=talk about it in a somewhat coherent manner)
- In two weeks, after seven years of development time, countless moments of desperation and almost cancellations, Virtue's Heaven will finally be released. The game is important to me, and I want people to know how it got made: The 90 Months of Virtue's Heaven: mokkograd.net/posts/2025-0...
- Got the Virtue's Heaven retrospective down to 2500 words. Pretty sure I can find another 500 words to make redundant.
- if you ask me, one of the largest issues that plague smaller games is that the people who are involved in their creation for some reason haven been convinced that they operate in the same space as companies that employ hundreds of people.
- If you ever want to understand what type of game designer I am, just know that I consider the combo/farming system in Final Fantasy 12 the coolest thing ever.
- first draft of the Virtue's Heaven history posts clocks in at around 3000 words. Still debating if I post if all at once, or split it into parts, but I still want to see if I can get it all a bit shorter.