- Its still very primitive but I made a lot of progress with the enemy behavior, it now can: - patrol - become alert when the player is near or shots at it - chase the player - attack when in range - react to damage at certain HP thresholds - stop chasing and go back to patrolling #gamedev #godotApr 17, 2025 14:10
- 3D-Model of the enemy (and also the FPS arms) is by @rbarongr.com btw rbgr.itch.io/psx-assets-h...