man i guess you really can make amazingly successful indie games if you work hard enough, make a really good game, and *checks notes* benefit tremendously from papa's money and clout 🙄
another L for the "just make good games" crowd
dude.
ok.... ok. that ......i need to lie down
May 11, 2025 10:37most people in the industry will never get to be remotely adjacent to a creative director position unless they bootstrap their own studio in abject poverty (👋) and this guy just got handed assistant creative director at ubisoft as a fucking internship with zero experience, what a crock of shit
Makes all the
"Here's 30 lessons game devs must learn from Clair Obscur!" -- signed: some dipshit who never even wrote a mod let alone has experience in the commrecial games industry
all the more aggravating because, like BG3, the answer is once again just "INFINITE MONEY. DUH. JUST BE RICH."
Damn I thought this was supposed to be hard
Yeah, but you have to pay a 30+ person team somehow, it's still not cheap. This is not an indie endeavor, but to me it shows what I've been thinking for years: most AAA team are bloated, full of office politicians and incredibly inefficient
I think their success must be taken more as a lesson for the AAA industry, both in production processes and type of games people want to play, and less as an inspiration story for indies. Because to do a game like that you still need a ton of money