eight-b-six
professional maker of unfinished things
godot tinkerer of 5 years, unhappy webdev by trade
- Since Microsoft is once again treating its people like garbage, maybe it's high time to leave that steaming pile of shit called Windows for good. And whoever allowed C# to enter and contaminate gamedev should have been slapped.
- I wonder what else enabling MSAA affects in Godot 4. So far, my pseudo-decal shader stopped working because it reads from the depth texture to align itself with the surface, and depth of field went completely bonkers on a mobile renderer
- What a lovely Sunday to question your human modelling skills
- Why do these things even exist? I'd manage well enough with nature and hard surfaces only
- One would've thought that modelling hands would be easy, since we have them in front of us all the time
- Windy