clayman_dev
indie game developer working on epic hero game
store.steampowered.com/app/2081720/Epic_He…
- i added an equippable book. if you activate it, you can enchant your current weapon for a while :D #gamedev #madewithunity #gaming #videogame
- got ragdoll scaling working the giant feels pretty nice now :D #gamedev #gamephysics
- After about 100 million rewrites, the giant is working again!!! and he actually feels like a giant now. I feel like i am finally starting to master physics-based animation. #gamedev #madewithunity #gamephysics
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- High movementspeed with powerup. Feels pretty "superheroy" still need to improve aiming. Thoughts? #gamedev #madewithunity #indiegame #gaming
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- I made it so if you smash the ground it just explodes, looks pretty satisying IMO #gamedev #madewithunity #unity3d #videogame #gaming
- One thing that has been really bothering me in my game, The seam between the waterplane and the skybox. I found a way to fix it yesterday, and pretty happy with the result! #gamedev #madewithunity #unity3d #indiegame
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- Quaternions... why are you like this...
- Another experiment, looks kinda funny, but i doubt this will be any use sadly. #gamedev #gamephysics #madewithunity
- Physics movement and Attack animation are also smooth now, next need to get the weapon to physically touch. #gamedev #madewithunity
- physics based movement animation looking pretty smooth now. Need to figure out the attacks next.
- im trying to reintegrate monster physics again. i kinda love the way he just wobbles around ngl :D #gamedev #madewithunity #gamephysics
- I've surely rewritten this mechanic about 100 times by now. But at least it now works with the new animation system. And its actually scaling with stats too. #gamedev #madewithunity #unity3d #screenshotsaturday
- its been a rough day for my test npc #gamedev
- i just had a crazy bug that i created for myself when i was trying to "optimize" gc allocs, that "list" gets cleared every frame, but the contact provider callback only happens on the next frame, so by the time the callback is processed, the list was empty 😂
- Got the enemy dynamically reacting to the laser beam!! And its stable too!! lets gooo!!!! #gamedev #madewithunity #unity3d
- One of the best improvements to combat i made was when i added a special state that triggers when the enemy gets stunlocked. It sort of forces the player to think how to approach the fight instead of just spamming right click. #gamedev #madewithunity #unity3d
- This is Ronnie, a true gentleman. He waits for you to getup first, before he grabs you, and starts throwing you around. #gamedev #indiedev #madewithunity #screenshotsaturday
- This is a bug (knockback on hit) But it goes to show how smooth the anim system is. #madewithunity #unity3d #gamephysics
- Finally got melee combat to feel good. Lots of stuff happening behind the scenes here, and its smooth!! lets goooooo!! #gamedev #indiedev #madewithunity #unity3d
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- 2 dashes moving towards each other. And the gamestate does not break! I consider this an absolute win! #gamedev #madewithunity #unity3D #screenshotsaturday
- Testing out a high attackspeed with high movement speed build #gamedev #madewithunity #unity3d #screenshotsaturday
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