ive cracked the code on triangular offset for my crt rgb shader
Apr 14, 2025 18:23this is what I was changing from my other shaders in order to be more accurate to crt displays with triangular offsets rather than rectangular. I also needed it to be scalable/procedural to be able to work with images at custom variable resolutions.
I’ve also changed the rgb subpixel from using color ramps to an using image textures so I can customize the shape more (like rounded edges) and possibly make it easier to adapt to other lcd subpixel patterns. Working now to overlay textures to make it look more realistic and aged