1️⃣ What is good topology in 3D modeling?
Good topology = efficient mesh that defines the shape and is easy to manipulate.
💡 It’s not just about clean wireframes—it’s about how your model behaves in animation, shading, and real-world use.
👇🧵
Apr 8, 2025 17:402️⃣ Topology isn’t one-size-fits-all
Game assets? Keep it low poly.
VFX? Subdivision-ready.
3D printing? Watertight.
🎯 The use case should always shape your topology decisions. Good for one purpose ≠ good for another.
3️⃣ Avoid unintentional details
🌀 Edge flow must follow the anatomy of your model.
✅ Curves need flowing edges.
❌ Edges cutting across = weird shading and unintended shapes.
Edge flow = clarity.
4️⃣ Keep detail localized
Don’t let edge loops run wild.
🔁 One loop added for detail can complicate the whole model if it wraps around unnecessarily.
Use support loops + quad junctions to isolate complexity.
5️⃣ Topology mistakes to avoid
🚫 Broken faces (bad shading)
🚫 Concave quads (subdivision nightmare)
🚫 Long thin faces (render issues)
🚫 Non-manifold geometry (frustration fuel)
Clean, intentional topology is always the goal.
6️⃣ Quads, Tris, and N-Gons: Use wisely
🔷 Quads: Best for modeling/editing/animating
🔺 Tris: Great for low poly + game assets
⬣ N-Gons: Fine for flat surfaces or blocking out ideas
But under SubD, all roads lead to quads anyway.
7️⃣ Subdivision Surface Modeling Tips
Under SubD:
📌 All edges split, all faces become quads
⚠️ Avoid 6+ sided poles — they collapse and cause pinching
💫 Loops should flow with the form to avoid artifacts
8️⃣ Modeling toolbox 🧰 (Blender)
Master these essentials first:
Inset (I)
Knife (K)
Bevel (Ctrl B)
Edge Loop (Ctrl R)
Extrude (E)
Once solid, move on to:
Bridge
Grid Fill
Mirror
9️⃣ Techniques beyond box modeling
🧱 Box modeling: Good for hard surface + blocking
✍️ Point modeling: Great for organic or retopo
🪚 Boolean modeling: Ideal for slicing/cutting
🖌️ Sculpting: Intuitive for artists
🔧 Procedural: Rules-based geometry
🎯 Mix and match for flexibility
🔟 Stuck on a modeling problem?
Try this:
✅ Use flexible mesh areas to shift topology
✂️ Turn trouble zones into n-gons → Knife slice fresh
🧽 Retopology tools = clean slate
🔥 Worst case? Delete and rebuild. You’ll do it faster and better.