MazeStalker
#MazeStalker Developer from Vienna!
If you like what you see, a wishlist means everything: bit.ly/mzstlkr
Discord: discord.gg/6r6SbbSC67
- I've been working on this little sequence for a while. Still needs a little more polish, but it's getting there! #gamedev #indiegame #mazestalker #isometric #horrorgame
- This is where I'm at so far. It's clear the demo brought in some movement! I want to thank each and every one of you who wishlisted my game! Without you I would be very lost...
- This room will be different in the final version and then it will be a very #metroidvania like indication of things to come. #screenshotsaturday #gamedev #indiegame
- When I say that finishing the demo has distracted me from the FUN stuff for almost an entire year, this is what I mean. #gamedev #indiegame #isometric #art #digitalart
- This clip was half a year of work for my animator @melthins . We still have a few more clips to do before this is anywhere near complete, but I think it will be worth it! #gamedev #animation #progress #indiegame #art
- For the longest time I've been working for the trailer. It's a bit insane how much work I've put in? But now, on the third try, I feel like the quality of my work is where I want it to be. #gamedev #animation #indiegames #animation #art #digitalart
- In case you haven't wishlisted my game: store.steampowered.com/app/3218310/... There's no time like today! #gamedev #indiegame #mazestalker #isometric #alundra #landstalker #zelda
- When I released my demo I was shocked how many showstopper-type bugs it still contained... I really had to sit down and fix them, so I updated the demo. One issue I had to admit defeat about was that the shadows are too weak and so new we have these strong ones. #gamedev #indiegame #mazestalker
- Created some animated GIFs for the steam-store. It was quite the bothersome experience, hope I don't have to redo that any time soon ( why do we still have to rely on GIFs in 2025? ) #gamedev #indiegame #Steam #mazestalker #isometric
- I've been finetuning the bird simulation. The least they must do is reacting to the player getting close. They are just a detail for the mood of this place, but later I want to incorporate them into gameplay as well. #gamedev #indiegame #mazestalker #isometric
- "Why does this look like a bonus level from #THPS ?" This is why! #gamedev #indiegame #isometric #mazestalker
- This room is really tricky to get right. I added this fairly late, but I have this rule that every dungeon needs one "event" room. #gamedev #indiegame #mazestalker #isometric
- Not having this effect has been bothering me immensly for a while... #gamedev #isometric #indiedev #mazestalker #actionrpg #unity3d
- I'm currently working on a full and complete documentation for this game, so I can put all the things I have organized in my head in these four years into the head of someone else. Maybe I'll post it one day. #gamedev #indiegame #mazestalker
- As I expanded this area with a layer of underground rooms, I ran into some problems. If the player falls down, they have to go through all the underground rooms again. So I came up with a solution that was right in front of my eyes due to remnants of the old geometry. #gamedev #indiegame #isometric
- Trying to debug these crows is proofing to be tricky in #isometric view... Had to switch to actual 3D for that! Huh! #gamedev #indiegame #mazestalker #unity3d
- There is no treasure hunting without treasure... It took me two years to come up with 110 distinct treasures. I don't have a team so the best approach is to make a team with myself at different times. #gamedev #solodev #indiegame
- Last year I made a series of drawings in a seperate artstyle. They are intended for various UI sections, because I wanted menus etc to look more expressive. Very soon I will be working with this one to make the equipment menu. #gamedev #ScreenshotSaturday #indiegame #mazestalker